Q / 01Can you prepare characters for Unity or Unreal Engine?
We can assess delivery for your target engine and version. Share the import requirements, skeleton standard, material setup and performance limits. Compatibility and the required import test are agreed in the scope rather than assumed for every asset.
Q / 02Can you convert a film character into a game character?
Often, but it needs a technical review. Geometry, textures, hair, materials and rig features may need adaptation. We assess the visual requirements and device budget before proposing a real-time version.
Q / 03Which animation clips should we request?
Start from the interaction design: idle, movement, actions, reactions and transitions. Include whether clips loop, use root motion or need facial variants. Your development team should confirm the states the application will trigger.
Q / 04Does character production include building the whole game?
Not by default. This service focuses on characters, animation and agreed real-time preparation. Full game development, application code and integration require a separately defined scope and clear responsibilities.
Q / 05Can the character be connected to conversational AI?
That can be discussed as an integration requirement. The character needs suitable expressions and response animations, while speech, dialogue logic, latency, moderation and backend services are separate technical decisions with the development team.
Q / 06How do you decide polygon count and texture size?
There is no universal budget. The target hardware, engine, camera distance, number of visible characters and other scene costs determine practical limits. We agree those constraints with the receiving team and test a representative setup.